showcasing what type of setup is used for the different elements. Tileable Uses RGB masked layered material.
One of the cliffs i made using my Houdini Generator
Houdini Cliff Generation Process, the cliff is then Baked in painter to author an RGB Mask and a Macro Normal.
Clothsim HDA editable in engine with quality and UV controls. Can use collisons and pin objects.
Very simple utility pole HDA, created in a couple hours to make it easier to stay flexible in engine.